"Robber's Roost," a two-part story, originally ran in Eclipse Monthly #10 (1984). This book was an anthology title with rotating characters, published by Eclipse Comics.
Rio stories opened with lavishly-detailed two-page spreads, such as the one above.
Rio's heard that Parrish likes to play a sadistic "game" where one man, on foot, attempts to best a bunch of cutthroats on horseback. Captured by parrish, now Rio is forced to play that "world's most dangerous game" himself!
A dramatic close-up followed by a great long shot
showing the inredible odds against our hero!
And... he GOES!
Rio doesn't have a faithful Indian Companion or a kid idekick, so occasionally, he talks (or thinks) as if he's having a conversion with himself. Here, he reminds himself NOT to employ the cliched technique of "zig zagging" as he runs, and even tell himself the reason WHY.
Things look prettygrim for Rio -- but this is one of the reasons I, Robby Reed, love Rio so much: He'ssmart. Noy just because he's suposed to be, but because he constantly demonstrates intelligene during the course of the story.
Knowing he was going to be forced into this deadly game, he hid weapons in the desert. And, because Wildey is great writer, he tell us that Rio's weapons cache was discovered by Parrish's men, and removed. Does this leave Rio up the proverbial creek?
NO! Because he expected his weapons to be found -- that's why he left a SECOND hidden cache in the desert, this one deadlier than the first! Ha ha! That one was found by Parrish's dim-witted men...
Rio, a superb marksmen, train his rifle
on Parrish's charging gang, and...
The rest of the gang see what has happened, they're scared s-less! Holy Crap! What ELSE did this Rio guy have hidden? NOW what? Among the terrified outlaws, a mass defection begins, leaving Parris totally undefended.
Rio grabs Parrish, and rides off with him in tow.
The story ends as Rio and Parrish ride to the nearest
Western Union station, and wrap things up.